Need For Speed: Rivals is hard not to get excited for when you are playing the game itself. Outrunning police cars at 150 miles an hour the forest to end up jumping off of a cliff to escape. Developed by Ghost Games, Need for Speed: Rivals creates for the gamer an organic successor to the previous Need for Speed games developed by Criterion. This is not a surprise if you take into account that the majority of the staff that worked on the past Need for Speed games ended up working at Ghost Games. Ghost developed a great successor in Need for Speed: Rivals and handles the torch pass extremely well.
Need for Speed: Rivals takes place in the fictional Redview County California and the landscape of Redview couldn’t be more different one mile after the next. Inside the map you free-roam world you drive through amazingly detailed vineyards, barren deserts, seaside resorts and amazing mountain passes. The landscape creates a amazing change of pace from the urban playground of Most Wanted. The city streets created great escape routes in the past games but the view doesn’t get much better then what you see in Rivals. The long winding and massive roads create better car chases that expand for miles that typically end in exciting car wreaks. The roads also allow you the ability to preform amazing drifting lines long the streets. For the first time in Need for Speed the focus is on the chase itself instead of only being about the get-a-away. You dance around the streets while you look for ways to break away from the police while you keep moving.
Redview doesn’t seem to have as many secrets to explore as the past Need for Speed games. No billboards bearing you’re the faces of your friends, no hidden super cars, and far less jumps then in any of the previous games. You can find several hidden pathways but the need to explorer always ends you either crashed in a barrier forcing you to find one of the many pre-determined roads.