35 seconds…35 seconds is all it took for me to lose my first match in WWE 2K15. Playing as the Ultimate Warrior was knocked over by Mark Henry and he laid on top of me for the pin. These 35 seconds sum up my experience with the game. WWE 2K15 lacks the feeling of a dropkick or clothesline. I wanted more, I wanted to experience WWE wrestling like I remembered in my past.
The gameplay of WWE 2K15 also could have improved on the mechanics of the game. Several matches felt that the phrases “too late” or “too fast” where permanent on my screen. The running grapple system continues in the tradition of the past few games and really brings a creative swing to the game. The motion of the wrestlers was also creative, but after a long match it ends up taking what feels like a lifetime to walk around the ring.
WWE 2K15 also has introduced additional content and characters from the WWE NXT brand. It pulls from several characters on the NXT roster that currently has been moved to the main roster while another has been moved to the forgotten part of WWE world. The video packages displayed during the NXT gameplay doesn’t advance the story and seem to way it down greatly.
The majority of the customization options inside WWE 2K15 is exactly the same as it is in past WWE games, allowing for changes in characters, arenas, and championship belts are still a part of the game. The major aspect that is missing from the game is the ability to create any special moves the great story designers that were part of 2K14. You, do you not end up missing these if you are button mashing, but if you love the creative side of the game you may become frustrated at this.